banner-Preliminary system requirements Rise of the Tomb Raider for PC

Preliminary system requirements Rise of the Tomb Raider for PC

Company "Buka", Responsible for the publication Rise of the Tomb Raider on the territory of the Russian Federation, officially confirmed that the computer version of the new action from Crystal Dynamics really will go on sale next month. And completely in Russian.

The publisher assures that Rise of the Tomb Raider for PC it can be purchased in two versions: standard and collectible. The latter, by the way, includes two DVDs with a game, a metal box, a 30-centimeter figure of Lara Croft, a nephritis of the nephritis and an exact copy of the main character (a notebook in a leather cover).

"Buka" also shared preliminary system requirements Rise of the Tomb Raider, which look as follows:

● Operating system: 64-bit Windows 7 with DirectX 11 support and better;
● processor: Intel Core i3-2100 or AMD equivalent and better;
● video card: NVIDIA GTX 650 (2 GB) or AMD HD7770 (2 GB) and better;
● RAM: 6 GB;
● Sound card: compatible with DirectX 10.0;
● free space on the hard disk: 25 GB.

December 28, 2015 in Panzar a new opportunity appeared for customization of the character

December 28, 2015 in Armored Warfare: Armata Project started New Year’s events

Rise of the Tomb Raider

The best comments

What?! I mean, https://maxbet-casino.co.uk/mobile-app/ I understand that YouTube compresses the quality of the picture, but to come to this conclusion. The game clearly and without any doubt will request more than her predecessor.

You declare there because you saw:
– Detailing of objects
– Resolution of textures
– Configu
– The quality of the tesselia
– number of light sources
– The quality of the shadows and the range of drawing.
– quality of remote objects
– Post Processing
– smoothing technologies
– the number of objects participating in the scenes.
– The number of actors in the scenes
And finally, just the source code of the engine?

Or about the videos on YouTube from the horn?

))))))))) Tell this to the developers of the latest Call of Duty. So that they put their 6 gigs of the operation more comfortable.) Well, we are adults and we understand that the requirements determine not the engine, but optimization. That is, if you insert a more advanced lighting system or fill it with highly detailed objects into the original engine, then the systems will increase. If you divide the level into a larger number of dynamically loaded systems of the systems to decrease (just do not get carried away, the textures will be loaded before our eyes as in the long -suffering Rage). Well, this is such a primitive example I am not an expert, but I know that the systems definitely depend not on the engine.) And finally there are a lot of nyans, including individual compatibility with iron and software, I have ato at 8.1 Diablo 2 hinders on a 2 -nuclear processor 6 giggams of operations and GTX 650 2 gig video memory.)

Unverified rumors. Although they may have their “small -laws” themselves and launched that Lara’s fans rushed to change Windows. Semerochka is more convenient for me. It’s a pity, but the support of the seventh Windows only until 2017. And the requirements for the computer are always a bit of high indicate.

MGS 5 is also nectig, but launched in everything in a row))))
If the developers have a hand on the spot, then no non -non -obsessive system requirements are not hindered.

Here I am talking about it. So far, those.Progress will live according to the laws of the market, then we will receive this to the sorcerer and asassins without graphone every year, with SIS. requirements of space shuttles. And we’ll see a new leap in the graphics in 10 years.

System requirements for most games of 2015:
Minimum: i5-2500K, GTX 660, 6 GB;
Recommended: i7-3770, GTX 780, 8 GB;

About the requirements – not surprised. The engine is all the same, therefore, the requirements as for the previous part will. And about the fact that there is no one to eat 2 gigs, so of course it will be true if you play with textures 1024*1024. And so for a long time for full HD games are eaten on maximums from 2.5 gigs.

Not really. So far, millions of dollars will be spent to create a cool graph, and there will be a few owners of steep PCs to enjoy this count – there will be no steep graphone on the PC. Crysis back in 2007 perfectly demonstrated

I agree, it’s also true. But no one has canceled technological progress 🙂 And sometimes these same millions of dollars are needed for it. But personally, I would like him to go precisely by the old Krazis, and not the current hack, when the graphs in the games are not at all, and the requirements are equal to two such Krazis.

So that the game differs well from the consoles (although the range of drawing, shadows and smoothing in many games is much better on the PC version, especially in OPEN VORLDA) you need a good computer that not everyone has it.

System requirements are like an age rating for films. Determines profit. But again, the beauty of the picture is determined not by the graphone unified.

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